Monsters: good army of various breka orcs, deeper into the gardens there are medusa's, wyrms, harpies and basilisks Interesting drops: D grade shield aspis, very commond drop from silenosĬons: small, low respawn time, usualy populated Monsters: Aggresive skeleton marauders and raiders, passive silenos. Interesting drops: lower D grade bows, drop rate unknown When you go to the higher floor you can meet easy ghouls and ghoul berserkers The trees give root so watch out if you plan to kite. Monsters: Slow zombies and golems, undead strains and hangman trees. Monsters: ranged ol mahums, weak hobgoblins and other. Info actuality : mostly c4 (not yet implemented) Pros: fast good exp, absolutely unpopulatedĬons: need a good party for the ant's lair, mage unfriendly golems (c4) Interesting drops: the queen ant has many interesting drops such as elven long sword, unique sage's rag or boss jewel - ring of queen ant (c4 drops). Deep inside one can encounter the ant queen, a raid boss that you need a decent group to kill as she's being healed by her nurses really often. It's more like party only since it's literally packed with ants. Monsters: A mix of slow golems with mdef resistance - mage unfriendly (c4), ants and more powerful 2× hp ants (again c4). Info actuality c1-c3 = world, c4 (not yet implented) Monsters: various monsters, c4 raid boss princess Molrang. Location: the very west part of the old c1-c3 map, gludio level. Pros: fast good exp, cleric friendly, not crowded Interesting drops: unknown, probably top ng Interesting drops: composition bow, ruin imp elder - chance 1/8791 (retail rate) Ruin bats are ideal for mage training because of their wind weakness - advantage for dark elven mages. Higher mobs are represented by tumran bugbears and tumran bugbear warriors. Watch out for the warriors' drain, it's quite powerful. Monsters: from the slow mobs there are zombie soldiers and warrior. Mob: wondering eye chance 1/8787 (retail rate) Interesting drops: top ng dagger, swordbreaker. Watch out for the eyes, if you plan to kite (means run and shoot/cast), there is a possibility the eye will cast root upon you, thus disable the kiting. From higher levels there are ratmen and wondering eyes. On a classic training plain west from the town, there are skeletons (on a low level avoid attacking when they're near with skeleton scouts as they'd all aggro you), slow zombies and aggresive bears. Monsters: Near the town there are bears and pumas, very easy monsters. Location: central west of the old c1-c3 map, near the gludio castle town. Monsters: classic bunch of goblins, keltirs and whatnot. According to the c4 dropbase the dss recipe is no longer dropped. Interesting drops: dss recipe, mob name: nightmare weaver drop chance: 1/283 (retail rate) Mobs in mithril mines are abit stronger and deep they drop dss recipe. Location: Unaccessible part of the map, can only be accessed by the gatekeeper, in c5 the area will finally be connected through the normal landscape. Elven ruins are much more difficult as the mobs are again many, aggressive and social. You can run to Gludio with no prob, meeting dryads and spiders on the way. Location: Almost exact middle of the map, near the elven village. There are golems named Crashers near the entrance to the ruins that are the highest level, one can even hit lvl 20 on them. Ruins are a bit more difficult as the mobs spawns are high and the mobs are often social and aggressive. Location: one of the southest parts of the map and the only real island. Location: the very northwest part of the old c1-c3 map, near the dark elven village. put correct drops and chances instead of simple "A grade" in the interesting drops box, link the armor drops to the correct armor set pages (nightmare drops to "nightmare" page etc), weapons to their pages etc etc, <3 Please use the option to edit the article and add correct drops, drop chance and as much exact information as possible. Please notice that l2world's current status might differ from these information as I will try to use correct c4 info.
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